Tubby

Platform that matches pets to people.
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OVERVIEW

By partnering with shelters all over India, Tubby wants to create a platform that allows people to find their potential pet matches using a pet-to-people match algorithm. Awareness about the benefits of adoption and discoverability are the primary things Tubby wants to address.

THE CLIENT

Tubby - India (DesignLab)

TIMELINE

July 2018- September 2018

MY ROLE

Research, User Flows, Information Architecture, Sketching, Wireframing, UI, Prototyping

DESIGN TOOLS

Pen & Paper, Sketch App, Invision

The Challenge

Tubby needed a website that allowed people to find their compatible pet in order to reduce the rate at which pet(s) are abandoned or returned to the shelters and at the same time increase the adoption satisfaction.

Proposed Solution

Tubby connects the potential pet adopters with the right animal companions. To accomplish this, the website features a Find Your Match compatibility quiz that narrow down the pets that best fit the potential adoptees.

Research Methology

Methodologies: Secondary Research & Primary Research (Questionnaire + User Interviews)

A research plan was formulated to familiarize myself with the process flow for pet adoption, the services and programmes offered, channels for acquiring pets and roadblocks in adoption discoverability. I looked at the secondary sources such as humane society websites, social network, forums and blogs. .

PRIMARY RESEARCH

User Group: Potential pet adoptees or people who have/had adopted a pet.
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The qualitative data was instrumental in uncovering the users' motivations, purposes for adoption, process, and challenges. The quantitative data augmented understanding the adoptor's goals, process, and information organization.

User Interviews

I interviewed a diverse user group about their experiences with adopting pets. Three of them currently had rescue dogs or cats and had adopted in the past. One participant was looking to adopt a dog for the first time.


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Quotes that stood out from the interviews

Key Takeaways

The biggest challenges faced

Define

Methodologies: Persona, Customer Journey Map, User Stories & Feature Matrix

PERSONA

The collective needs and concerns of the interview participants led to the creation of user persona for Tubby.

JOURNEY MAP

The journey map captures a very likely scenario in a general sense based on my findings.The particular points of negative feelings include when people have difficulty finding the right pet with the desired criteria, exhausting application process, adopted pet not as expected, and no follow-ups from the shelters.

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Design

Methodologies: Appmap, Task Flow, User Flow, Mid fidelity wireframing & Prototype

INFORMATION ARCHITECTURE

SITE MAP

Before I designed the low-fi wireframes, I made a sitemap of the product stages of possible interfaces that I might need to create. This method helped me to keep organized and see the overall experience from the interface point of view.

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TASK FLOW

I mapped out the ssential task a user would complete on the site as well as the decisions he/she would have to make to adopt a pet. This type of map ensured that users could complete essential tasks in a logical and smooth way.

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USER FLOW

Mapping out the user's journey from start to finish helped me ensure the pages flowed in a logical and smooth way.

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LOW FIDELITY WIREFRAMES

Next I moved on to create low-fidelity wireframes. The wireframes were developed with the intention to quickly translate into a prototype.

KEY SCREENS

Landing Page
Quiz
Match Results
Pet Detail
Schedule
Confirmation

BRANDING - STYLE GUIDE

I started designing Tubby’s visual direction by determining three key words for the brand: Warm, Playful, and Friendly . These adjectives came directly from the user interviews and connects to the users' need for emotional connection and trust in the adoption process.

Next, I refined the direction of the visual design to create a logo and a styleguide for Tubby.

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HIGH FIDELITY PROTOTYPE

With the final branding decisions in hand I developed a revised set of high-fidelity mockups. These new wirerames show how the visual design will be applied and reflect changes I made based on user feedback obtained from the low-fidelity wireframes.

Matchmaking made simple with Tubby’s Pet to People Match Algorithm

Match Results View

Pet Profile Page

INTERACTIVE PROTOTYPE

Once I completed all my Hi-Fi mockups, I created an interactive prototype using Invision. I then used this prototype to validate my design solutions. The prototype functionality is limited to three major tasks.


Testing

Methodologies: Usability Testing & Affinity Diagram

I conducted usability testing of the hi-fidelity prototype with 8 users. Using the results from usability testing, I created an affinity map synthesizing successes and challenges. I then identified next steps for high-fidelity screens.

AFFINITY MAP

I created an affinity map to synthesize the findings from my usability testing. I grouped user actions and comments into alike categories. Finally, I sorted them into successes, errors, patterns and improvements.

This helped me address issues on the current working prototype and provide design recommendations.

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Iterate

Based on my testing results, I iterated my high-fidelity wireframes and re-created the prototype.


Next Steps

  • To ensure the newly-made iterations smoothly integrate with the rest of the site, and that user experience has dramatically improved since the prior designs, further usability testing would be necessary
  • I would also like to add in imagery from Tubby’s shelter database, since right now stock imagery is being used
  • Design adopter dashboard
  • Build out full survey and application
  • Build out a comments section so pet owners can support each other
  • Create an online tool for shelters to register to become Tubby affiliated and upload pet profiles

Reflection and Learnings

Working through a project end-to-end is truly exciting and exhausting at the same time. There were times when I felt I may have spent too much time on research. Overall it was quite an interesting experience.

It is always nice to create something that has a social impact. I solved the problem of mismatched animals and adopters by designing a website that pairs pets with adopters who are more likely to maintain and care for their companions. I used discovery research methods to find users' real problems when adopting a pet. Throughout the project, I used evaluative research to test and validate my design decisions. This resulted in a functional, usable prototype that was aligned with user needs.

Tubby is not meant to substitute actual shelter visits and physical meet-and-greets with the pet. The site’s main intent is to find a pet that is compatible to the lifestyle and personality of the adopter. It facilitates the beginning stages of the pet search process for users by matching them with potential companions.

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